A while back I showed you how 3D Scanning was used to create the worlds of Star Wars for the video game Battlefront. In this post, I’m writing about the recent movie Roque One: A Star Wars Story and how 3D scanning was used by ILM to create one of the film’s most-discussed visual effects: the digital resurrection of Grand Moff Tarkin.
I’m illustrating this with a few screengrabs from a featurette video by ABC News. That video only goes into the 3D scanning part for a few seconds, so I’m writing this to expand on this and give you some information about the 3D scanner that was used.
It’s almost Christmas and one thing you know for sure is that there will be
The first two will probably never change, and this is a good thing. But tradition number 3 offers an opportunity to stand out. Maybe one of your friends will bring a Polaroid camera to try to wow the others with hipster nostalgia, but you can beat them by taking your Christmas Photography to a 2017 level instead of 1977 (the Polaroid 1000 Land camera was the best-selling camera of that year).
How? By capturing your Christmas Eve in 3D — For Free!
A few months a ago I wrote a feature post about How 3D Scanning was used to create the Visual Effects for the Gotham TV Series because I like both 3D scanning and am a big fan of everything Batman. There is, however, one other piece of fiction that I’m drawn to even more: Star Wars. So I was waiting for an opportunity to write a feature post about a combination of 3D scanning and the Galaxy far, far away.
And then, last week, I came across this post by the Swedish game developer DICE, responsible for games like the successful Battlefield series, Mirror’s Edge, and the latest iteration of Star Wars Battlefront.
One thing that sets this “next gen” (it’s available for Playstation 4 & XBOX One) iteration of Battlefront apart from its predecessors is the stunning visual quality—especially of the wide open worlds that are very recognizable for Star Wars fans. With very realistic representations of the planets Hoth, Tatooine, Endor and Sullust, this game is the best way to interactively immerse yourself in the Star Wars universe. Or as Wired puts it: “Star Wars Battlefront Plays Like You’re Watching the Movie.”
Let’s take a look at what this means through an in-game screenshot before I continue:
Sometimes you stumble across content that resonates with you in a special way, because it contains a combination of things you like. In this case it’s a combination of Visual Effects (VFX), 3D Scanning and Batman.
I’m not just fan of everything Batman (allright, most things since the v. Superman movie)—I am Batman.
I also really like Visual Effects. So much I wrote my Masters thesis about it once. VFX-heavy movies like Star Wars, Terminator 2 and Jurassic Park are pretty much what got me into doing 3D work. I did some VFX work over the years and liked making my own VFX Breakdowns. That’s of course nothing compared to those of studios that make high-end effects on a full-time basis, like this VFX Reel from Gotham—the popular Batman-based TV series—by CoSa VFX: