In Part 1 of this Review I tested the Structure Sensor—or iSense—hardware and the apps build by the manufacturer. In this second part, I’m focussing on a third party app. While the name might sound a bit funny, itSeez3D is very powerful and polished 3D Scanning app. The iPad version is specifically designed to be used with the Structure Sensor and there’s also a Windows version designed to be used with Intel’s RealSense R200 sensor.
In earlier versions, itSeez3D was completely free without limitations for non-commercial use and offered a commercial version for a one-time fee €1000. With version 4.1 this is no longer the case. Instead you can choose between a free Individual version and a payed Pro and Business version.
It’s good to realize that while the free version offers unlimited scanning, you’d have to pay $7 to export a scan. This is true for exporting the 3D model file through e-mail or
uploading it to Sketchfab.
Update December 2016
You can now export your 3D scan to Sketchfab from the Individual version (or any other version) free of charge! The only limit is that doing this won’t allow you to make your Sketchfab model downloadable. If you want to enable downloading, you have the option of paying the export price for this.
Update January 2017
The iSense — a re-branded version of the Structure Sensor — is currently greatly discounted up to 80%! You can get one with an iPad 4 bracket for just $72.95 on Amazon. The iSense is compatible with itSeez3D. Click the button below for my list of all current prices and the exact differences between the iSense and Stucture Sensor:
The first nice thing I noticed about itSeez3D is that it saves your 3D scans—both locally on the iPad and in the Cloud (more about the latter later)—which is a great way to build a library and give quick interactive 3D previews to other people. The library is searchable so it’s easy to find scans if you have many.
Before making your first scan, it’s good to know that there’s a settings panel with only one option: enabling high resolution textures. This prevents downsampling of the photos taken during the process to 3 megapixels. It’s off by default to make uploading faster, so leave it off when you’re on a slow internet connection.
Turning on High Resolution mode made no visual difference with my 5 megapixel iPad mini 2 camera and I got a 4K texture map for a bust scan with both settings, but I can imagine the difference with a 12 megapixel iPad Pro camera could be significant—at least visually.
From the main screen you can now simply tap the New Scan button in the top-right corner to start scanning. After this you have to select what you’re going to scan:
I’ll go into them one by one.
In this mode the iPad is held in landscape mode and the object you want to scan must be placed on a flat surface, like a table or a floor. Since it uses both shape and color information for tracking during the scanning process, I discovered it’s good practice to put your object on a surface with many color or contrast details. The flat surface is automatically detected when making a scan and won’t appear in the preview. This makes it easy to see which parts of the object have been scanned, because they will appear in white. An 360-degrees indicator also guides the scanning process by showing your progress in 10 steps, similar to the Autodesk 122D Catch photogrammetry app that I reviewed recently.
Scanned objects are automatically cropped at ground level, which is a nice time-saving feature. The bottom surface is textured automatically by blending surrounding colors and looks good in most cases.
With version 4.0, the object scanning mode has been revamped. In earlier versions, the floor plane had to be in view all the time and the preview was build up from many small polygons, like you can see below:
In the new version, the object scanning preview shows a less-detailed preview of the mesh. All details are still captured, but this preview mode is a lot smoother—especially on older hardware like my iPad mini 2.
As you can see above, the software detected my IKEA Snudda turntable (read more about this and other 3D scanning must-haves in this post) as the floor surface. And while earlier versions could lose tracking when the floor surface was out of view I could now also scan the subject from a bottom-facing angle without problems.
With the newly updated object scanning mode, itSeez3D is on par with the Occipital Scanner app when it comes to usability. However, the quality of itSeez3D is a lot better due to the cloud processing. To quantify this, I’ve put a 3D scan of Teddy from both apps below that were captured with the same light setup. The Scanner App version (top) has 16K polygons (including the book and turntable) while the itSeez3D version has a polycount of 50K for the bear alone.
Below is another scan of the trike of my toddler daughter, made on the living room floor on a placemat with regular indoor lighting. I’m impressed with how itSeez3D handled the holes in the glossy black wheels.
The optimal size range for object scans is 4-20 inch (10-50 cm), so you can’t make awesome scans of either your jewelry or your classic car collection. It also works best with matte, opaque objects. I tried to scan a glossy sculpture, but the results weren’t accurate. Perfect subjects are organically shaped objects without too much glossy details like the Bust statue below:
The scan above was made by freely walking around the bust and took about 2 minutes. It has a polycount of 48.5K. You can switch the Rendering mode in the Sketchfab embed above to MatCap to see the geometry without the textures.
If you zoom in on the textures, you can see it’s sharper in some areas than on others. This is probably due to motion blur from the iPad’s RGB camera. Since version 4.0, itSeez3D no longer asks you to stop once in a while so it can take a texture snapshot. This does make the experience a lot smoother, but the downside is that it can introduce motion blur to the snapshots. Personally, I would like to be able to have this as a setting which can be switched of if necessary. I don’t mind standing still to get better textures.
What’s the difference with a Professional 3D scanner?
I get a lot of questions about how 3D scanning with a depth sensor compares to a more expensive, stand-alone 3D scanner. Here’s the geometry of same Bust scanned with the Structure Sensor & itSeez3D followed by the (±€4500) EinScan-Pro I reviewed recently. Both are scanned by freely walking around the bust.
People scanning mode requires your subject to have a face. That sounds obvious and the face-detection is excellent, but it prevents scanning people with helmets—or shiny new VR headsets. The upside is that the algorithm knows where the face is and makes sure that part is covered by a single photo. This ensures that the face is textured correctly, which was my main complain about capturing humans through photogrammetry with Autodesk ReCap 360, which I reviewed recently.
While texture of the 3D scan of my business partner Patrick I made with the Occipital Scanner app looks okay on the 3D model, the texture map is quite messy and 2K resolution (first image below). The texture map of itSeez3D is still very Picasso, but as you can see it has a lot less segments and Patrick’s face is in one single part—and from a straight angle—which makes 2D retouching in Photoshop easier. It’s also 4K which results in more detailed textures.
Scanning humans gives you two options: holding the iPad in landscape mode activates bust-scanning mode and holding it in portrait mode allows full body scanning. You can do this by walking around a person, or by using a turntable.
I tested electric turntables kindly made available by Dutch manufacturer Pre-Motion. I discovered that their slowest version with a rotation speed of 0.8 RPM worked perfectly in combination with the Structure Sensor and itSeez3D. I put a foot switch in the power cable so I could scan the front and face first and then start the rotation hands-free.
The benefit of using a turntable is that you can perform a scan on a smaller surface area. I used 2 softboxes instead of the 3 I use when free-scanning. Altogether this saves more than half the floor space so it’s ideal for scanning people at events like trade shows.
Below are the bust scans I made of Patrick with both the Occipital Scanner app and itSeez3D right after each other. As you can see, the amount of detail in the latter is much higher—both in therms of texture quality and geometric detail (tip: hit the fullscreen button on these Sketchfab embeds).
Holding the iPad in portrait orientation switches the itSeez3D app to Full Body mode. While it works the same as bust scanning, it’s a little harder to do. You can’t simply move further and capture a whole person at once, because that will result in a lower quality scan. So you have to move and tilt the iPad around the person from a close distance to get all the parts. I discovered that this can also be done on a turntable, but is much easier to do while just walking around a person, because you can take your time to point the scanner at difficult-to-reach areas like the inside or arms. That way it’s also easier for the tracker to keep its bearings.
One downside of the Full Body mode is that the preview accuracy is quite low. As you can see in the screenshot the preview is made out of rather large white polygons making it hard to see if you have captured all (facial) details. While the floor is also covered by the preview, it’s removed during processing.
That’s me on the turntable. We put some painter’s tape on my shirt to help the tracker with the back of my definition-less t-shirt. Some small pieces also work fine. As you can see itSeez3D is smart enough to remove the floor, but you naturally have to remove the turntable manually, or just enable the turntable animation in Sketchfab like I did for the embed above.
While the box that you use to pre-determine the scanning area can be scaled, it unfortunately does so with a fixed ratio which has a rather large floor surface. This makes using a turntable less convenient, because you have to place that relatively far away from walls or objects in the background. It would be great if the box can be scaled separately in all dimensions.
The results of a Full Body scan are lower in quality than bust scans. If you want best-of-both-worlds, then you can just do both and creatively fuse the higher quality head onto the body.
iPad Memory Tip
3D Scanning is very memory intensive and I experienced quite a few occasions where itSeez3D stopped because the RAM memory was full. Of course my iPad mini 2 has just 1 gigabyte of RAM, while an iPad Air 2 has 2 gigs. The iPad Pro 12.9″ even has 4 gigabytes.
If you run into memory issues, closing open apps might help, but there’s a neat little trick to flush the RAM of an iOS device:
- Ensure your iPad is unlocked and you’re looking at the home screen
- Hold the power button until the shut down slider appears, then release the button
- Hold the home button until your sent back to the home screen
- The RAM is now cleared
That’s a lot faster than completely restarting the iPad, which is advised in the itSeez3D FAQ.
If you read part one of my Structure Sensor Review you know that I also tested Occipital’s Room Scanning app. While it works nice and is great for measurements (Occipital just released a new app for room measuring, called Canvas), the visual quality of the texture mapping wasn’t good enough for the scans to be used for aesthetic purposes.
With version 4.0 itSeez3D has a new—experimental—feature that let you scan parts of a room. It’s meant for small areas, so I decided to scan the coffee corner in my studio:
The experience is similar to object and person scanning and works very well. Before scanning, you can select the desired area by scaling the cube-shaped bounding box with pinch gesture. After that, you can start scanning and walk around freely to cover all sides.
The result is better than I expected. It didn’t get the small cameras on the shelf, but the other objects are recognizable and the texture mapping in actually pretty impressive.
I’ve optimized the Sketchfab embed above for viewing in Virtual Reality, so if you have a VR headset, you can take a look at this environment as if you’re actually there. I’ve tested it on an HTC Vive and Google Cardboard and it works surprisingly well. I’m surely going to experiment with capturing larger rooms, or maybe capturing small parts and put them together in a 3D software package.
After a scan is complete it will be added to the library. You can also give it a name and description. The great thing is that the unprocessed scanning information is now stored on the iPad, allowing you to make another scan right away!
If you’re done scanning, you can tap any unprocessed scan in your library and choose from two processing options:
- Locally Rendering a Quick Preview
This is done locally on the iPad, just like the Occipital Scanner app. The quality of a bust scan in this mode is a bit like you’re a character in a first generation 3D video game, but it only takes a few minutes and is a great way to check if the color information is evenly lit and in focus on all sides. And if you missed an important part of the geometry, it will also be noticeable in the preview.
- Cloud-rendering a High Quality Model
Transforming the raw 3D data—also called a Point Cloud—from a “structured light” 3D Scanner like the Structure Sensor into a high quality 3D Mesh is a very computer-intensive task. Certainly not a task for a tablet computer, because it will will probably drain the battery before it’s finished. That’s why itSeez3D uploads the 3D data—and the photos for the color information—to the cloud for processing. It has clear progress indicators for both the upload and rendering process. It’s possible to start a new 3D scan while uploading, but I won’t recommend it—at least not on a low-end iPad mini 2.
When the rendering is done and final model is downloaded back to the iPad, you can view the high quality object from the library at any time you want.
Exporting & Editing
You can export the model by emailing it as a .PLY, .OBJ or .WML model for editing in your favorite 3D Modeling or Sculpting application. Another nice feature is that you can share your scan directly on the popular 3D showcasing website Sketchfab.
In version 4.0 and higher, you can go straight to the web interface of itSeez3D from the app by tapping the cloud icon in the toolbar. Here you can manage your subscription and models.
You can view every model here through an interactive 3D viewer. From here, you can also download your models and share them through e-mail or social networks. The landing page and viewer aren’t as comprehensive as that of Sketchfab, but they’re designed nicely and work well on both desktop and mobile.
You can also transform the model to set the scale and perform automatic actions that are required for 3D printing like making the model hollow or adding a pedestal for stable placement. The new version adds more control over these, like the thickness of the walls and the diameter and thickness of the pedestal.
This Transformation feature is very convenient if you want to print many mini figurines and don’t have the knowledge or time to dive into 3D editing software every time. It works as expected. I got the processed model in my inbox within a minute.
I decided to try out Shapeways and discovered that the .WRL format and a wall thickness of 0.3 cm works best for this 3D Printing Service. As you can see below, making a model hollow is a quick way to save on printing costs—less than half the price (prices are for a 15 cm tall figurine). I think the combination of saving both time and printing material will make up for itSeez3D’s subscription price and export fees for most professionals that are using the app for 3D printing figurines.
Update: I also got a few 3D Scanned Busts 3D Printed at Shapeways:
Verdict (updated for version 4.1)
After more than a month of experimenting with the Structure Sensor and itSeez3D I can simply say it’s the best way to make great 3D scans in this price range—especially if you already own a compatible iPad. It really is the point-and-shoot of 3D Scanning for everyone! I’m impressed by the results with my iPad mini 2, so anything newer will make the texture quality even better.
The new version adds great improvements for object scanning and also a peek into the future with the experimental environment scanning feature. The updated app also runs a bit smoother on my old iPad mini 2.
The new subscription-based business model that came with version 4.1 will surely be received with mixed feelings. If you’re planning to use the app to create and sell 3D-printed figurines—which clearly is the target audience—you’re getting a nearly automatic workflow that requires little-to-no manual post-processing. These features will pay for themselves and are within the margins that most scan-to-print services charge for figurines.
However, if you want to use itSeez3D to scan objects, people or environments for purposes that don’t directly generate income, you will probably have to do some calculations before getting a Structure Scanner and an itSeez3D subscription. It’s good to stress that while exporting scans with free Individual subscription will cost $7 per model, you can share them for free through the itSeez3D web interface.
That said, I do understand that the developers behind itSeez3D have to make money to keep updating the app and keep their cloud service running. Keep in mind that they just make the app and get no share of the hardware you buy.
That’s both a pro and a con on open hardware like the Structure Sensor—good third-party software will cost you. And for scanning directly on the iPad, itSeez3D currently has no competition. If you want to scan for free, you can still use Occipital’s Scanner App, albeit with less exciting results. Or you can take a look at Skanect (which I’m still beta testing a new version of and still plan to review soon), but for that you need two devices: an iPad to scan and a PC or Mac to run the software.
But there is competition from other manufacturers. I’m currently testing 3D Systems’s “Next Generation” Sense 2 scanner that features an Intel RealSense SR300 depth sensor. On paper that should give results that are comparable to a Structure Sensor and I’ve already reviewed the included Sense for RealSense software for Windows. That software works great, but the older RealSense F200 hardware I tested it with wasn’t very good. Maybe combining it with the new RealSense SR300 will prove it a more worthy competitor to the Structure/itSeez3D combo.
The Sense 2 review is almost finished. Follow me on your favorite social network to be the first to know when it’s live.